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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 fusion  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    3
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                 Component that handles the fusion of isotopes to create new ones.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    5
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                 @namespace Components  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                'use strict';  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                angular.module('game').component('fusion', { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  templateUrl: 'views/fusion.html',  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  controller:  'ct_fusion',  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  controllerAs: 'ct'  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                });  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                angular.module('game').controller('ct_fusion', ['state', 'format', 'visibility', 'data', 'util', 'reaction', 'upgrade', | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  function (state, format, visibility, data, util, reactionService, upgradeService) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    let ct = this;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    ct.state = state;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    ct.data = data;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    ct.util = util;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    ct.format = format;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    ct.upgradeService = upgradeService;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    ct.adjustAmount = [1, 10, 25, 100];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    function getFermiRadius(resource) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let isotope = data.resources[resource];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let A = isotope.energy/data.constants.U_TO_EV;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      return data.constants.FERMI_RADIUS * Math.pow(A, 0.3333);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    function getZ(resource){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let isotope = data.resources[resource];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let element = Object.keys(isotope.elements)[0];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      return data.elements[element].number;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    ct.getCapacity = function(resource, player) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let isotope = data.resources[resource];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let element = Object.keys(isotope.elements)[0];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let r = data.elements[element].van_der_waals;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let area = Math.PI*r*r;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      return util.calculateValue(data.global_upgrades.fusion_area.power.base,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            data.global_upgrades.fusion_area.power,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            player.global_upgrades_current.fusion_area)/area;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    ct.getTime = function(player) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let time = ct.getFusionReaction(player).reactant.eV/util.calculateValue(data.global_upgrades.fusion_bandwidth.power.base,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    49
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                            data.global_upgrades.fusion_bandwidth.power,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    50
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                            player.global_upgrades.fusion_bandwidth);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    51
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                      time = Math.floor(time);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      return Math.max(1, time);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    53
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                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    55
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                    ct.getProductIsotope = function(beam, target) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let beamN = parseInt(beam, 10);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let targetN = parseInt(target, 10);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let beamZ = getZ(beam);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let targetZ = getZ(target);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let productN = beamN+targetN;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let productZ = beamZ+targetZ;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      return data.resource_matrix[productZ][productN];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    ct.getProductEnergy = function(beam, target) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let product = ct.getProductIsotope(beam, target);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      if(!product){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        return 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let beamBE = data.resources[beam].binding_energy;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let targetBE = data.resources[target].binding_energy;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let productBE = data.resources[product].binding_energy;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      return productBE - (beamBE + targetBE);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    ct.getCoulombBarrier = function(beam, target) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let beamZ = getZ(beam);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let beamR = getFermiRadius(beam);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let targetZ = getZ(target);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let targetR = getFermiRadius(target);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let coulombBarrier = data.constants.COULOMB_CONSTANT*beamZ*targetZ*  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                              Math.pow(data.constants.ELECTRON_CHARGE, 2)/(beamR+targetR);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    89
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                      return coulombBarrier * data.constants.JOULE_TO_EV;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    ct.getYieldPercent = function(player) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let beam = state.player.fusion[0].beam;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let target = state.player.fusion[0].target;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let beamR = getFermiRadius(beam.name);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let targetR = getFermiRadius(target.name);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let beamArea = Math.PI*beamR*beamR;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let targetArea = Math.PI*targetR*targetR;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let reactorArea = util.calculateValue(data.global_upgrades.fusion_area.power.base,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            data.global_upgrades.fusion_area.power,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    102
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                            player.global_upgrades_current.fusion_area);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    103
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                      let beamPercentArea = beamArea*beam.number/reactorArea;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let targetPercentArea = targetArea*target.number/reactorArea;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    106
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                      return beamPercentArea*targetPercentArea;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    107
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                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    109
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                    ct.getYield = function(player){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    110
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                      let percentYield = ct.getYieldPercent(player);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    111
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                      let target = state.player.fusion[0].target.number;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    112
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                      let beam = state.player.fusion[0].beam.number;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    113
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                      // the yield comes from wherever source is more abundant  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    114
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                      let impacted = Math.max(target, beam);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    115
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                      return Math.floor(percentYield*impacted);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    116
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                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    117
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                    118
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                    ct.getFusionReaction = function(player) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    119
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                      let reaction = { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    120
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                        reactant: {}, | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    121
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                        product: {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    122
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                      };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    123
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                    124
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                      let beam = state.player.fusion[0].beam;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    125
                 | 
                                    
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                      let target = state.player.fusion[0].target;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    126
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                    127
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                      reaction.reactant[beam.name] = beam.number;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    128
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                      reaction.reactant[target.name] = target.number;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    129
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                    130
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                      let coulombBarrier = ct.getCoulombBarrier(beam.name, target.name);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    131
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                                                     | 
                
                 | 
                      reaction.reactant.eV = coulombBarrier*beam.number;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    132
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    133
                 | 
                                    
                                                     | 
                
                 | 
                      let product = ct.getProductIsotope(beam.name, target.name);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    134
                 | 
                                    
                                                     | 
                
                 | 
                      let numberYield = ct.getYield(player);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    135
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    136
                 | 
                                    
                                                     | 
                
                 | 
                      reaction.product[product] = numberYield;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    137
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    138
                 | 
                                    
                                                     | 
                
                 | 
                      // return the leftovers from the reaction  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    139
                 | 
                                    
                                                     | 
                
                 | 
                      if(numberYield < beam.number){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    140
                 | 
                                    
                                                     | 
                
                 | 
                        reaction.product[beam.name] = beam.number - numberYield;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    141
                 | 
                                    
                                                     | 
                
                 | 
                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    142
                 | 
                                    
                                                     | 
                
                 | 
                      if(numberYield < target.number){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    143
                 | 
                                    
                                                     | 
                
                 | 
                        reaction.product[target.name] = target.number - numberYield;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    144
                 | 
                                    
                                                     | 
                
                 | 
                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    145
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    146
                 | 
                                    
                                                     | 
                
                 | 
                      let energyExchange = ct.getProductEnergy(beam.name, target.name);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    147
                 | 
                                    
                                                     | 
                
                 | 
                      if(energyExchange < 0){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    148
                 | 
                                    
                                                     | 
                
                 | 
                        reaction.reactant.eV += energyExchange*numberYield;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    149
                 | 
                                    
                                                     | 
                
                 | 
                      }else if(energyExchange > 0){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    150
                 | 
                                    
                                                     | 
                
                 | 
                        reaction.product.eV = energyExchange*numberYield;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    151
                 | 
                                    
                                                     | 
                
                 | 
                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    152
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    153
                 | 
                                    
                                                     | 
                
                 | 
                      return reaction;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    154
                 | 
                                    
                                                     | 
                
                 | 
                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    155
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    156
                 | 
                                    
                                                     | 
                
                 | 
                    function activateFusion(player){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    157
                 | 
                                    
                                                     | 
                
                 | 
                      let beam = player.fusion[0].beam;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    158
                 | 
                                    
                                                     | 
                
                 | 
                      let target = player.fusion[0].target;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    159
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    160
                 | 
                                    
                                                     | 
                
                 | 
                      if(player.resources[beam.name].number < beam.number ||  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    161
                 | 
                                    
                                                     | 
                
                 | 
                        player.resources[target.name].number < target.number){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    162
                 | 
                                    
                                                     | 
                
                 | 
                        player.fusion[0].running = false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    163
                 | 
                                    
                                                     | 
                
                 | 
                        return;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    164
                 | 
                                    
                                                     | 
                
                 | 
                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    165
                 | 
                                    
                                                     | 
                
                 | 
                      player.resources[beam.name].number -= beam.number;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    166
                 | 
                                    
                                                     | 
                
                 | 
                      player.resources[target.name].number -= target.number;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    167
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    168
                 | 
                                    
                                                     | 
                
                 | 
                      player.fusion[0].running = true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    169
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    170
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    171
                 | 
                                    
                                                     | 
                
                 | 
                    ct.stopFusion = function(player, fusion) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    172
                 | 
                                    
                                                     | 
                
                 | 
                      if(fusion.running){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    173
                 | 
                                    
                                                     | 
                
                 | 
                        let beam = state.player.fusion[0].beam;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    174
                 | 
                                    
                                                     | 
                
                 | 
                        let target = state.player.fusion[0].target;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    175
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    176
                 | 
                                    
                                                     | 
                
                 | 
                        player.resources[beam.name].number += fusion.beam.number;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    177
                 | 
                                    
                                                     | 
                
                 | 
                        player.resources[target.name].number += fusion.target.number;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    178
                 | 
                                    
                                                     | 
                
                 | 
                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    179
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    180
                 | 
                                    
                                                     | 
                
                 | 
                      fusion.eV = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    181
                 | 
                                    
                                                     | 
                
                 | 
                      fusion.active = false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    182
                 | 
                                    
                                                     | 
                
                 | 
                      fusion.running = false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    183
                 | 
                                    
                                                     | 
                
                 | 
                      fusion.run = false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    184
                 | 
                                    
                                                     | 
                
                 | 
                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    185
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    186
                 | 
                                    
                                                     | 
                
                 | 
                    function updateFusion(player, fusion) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    187
                 | 
                                    
                                                     | 
                
                 | 
                        let bandwidth = util.calculateValue(data.global_upgrades.fusion_bandwidth.power.base,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    188
                 | 
                                    
                                                     | 
                
                 | 
                            data.global_upgrades.fusion_bandwidth.power,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    189
                 | 
                                    
                                                     | 
                
                 | 
                            player.global_upgrades.fusion_bandwidth);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    190
                 | 
                                    
                                                     | 
                
                 | 
                        let spent = Math.min(player.resources.eV.number, bandwidth);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    191
                 | 
                                    
                                                     | 
                
                 | 
                        fusion.eV += spent;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    192
                 | 
                                    
                                                     | 
                
                 | 
                        player.resources.eV.number -= spent;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    193
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    194
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    195
                 | 
                                    
                                                     | 
                
                 | 
                    function endFusion(player, fusion, reaction) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    196
                 | 
                                    
                                                     | 
                
                 | 
                      // energy is not lost! if there are leftovers, give them back to the player  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    197
                 | 
                                    
                                                     | 
                
                 | 
                      let leftover = fusion.eV - reaction.reactant.eV;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    198
                 | 
                                    
                                                     | 
                
                 | 
                      reaction.product.eV = reaction.product.eV + leftover || leftover;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    199
                 | 
                                    
                                                     | 
                
                 | 
                      // Reaction checks that the player has the quantity necessary  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    200
                 | 
                                    
                                                     | 
                
                 | 
                      // to react, but here eV is stored in the fusion object. By setting the cost to 0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    201
                 | 
                                    
                                                     | 
                
                 | 
                      // we make sure that it always work  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    202
                 | 
                                    
                                                     | 
                
                 | 
                      reaction.reactant= {eV:0}; | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    203
                 | 
                                    
                                                     | 
                
                 | 
                      reactionService.react(1, reaction, player);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    204
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    205
                 | 
                                    
                                                     | 
                
                 | 
                      fusion.eV = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    206
                 | 
                                    
                                                     | 
                
                 | 
                      player.fusion[0].running = false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    207
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    208
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    209
                 | 
                                    
                                                     | 
                
                 | 
                    function update(player){ | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    210
                 | 
                                    
                                                     | 
                
                 | 
                      for(let fusion of player.fusion){ | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    211
                 | 
                                    
                                                     | 
                
                 | 
                        if(!fusion.active){ | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    212
                 | 
                                    
                                                     | 
                
                 | 
                          continue;  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    213
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    214
                 | 
                                    
                                                     | 
                
                 | 
                        if(fusion.eV === 0 && fusion.run){ | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    215
                 | 
                                    
                                                     | 
                
                 | 
                          activateFusion(player);  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    216
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    217
                 | 
                                    
                                                     | 
                
                 | 
                        if(!fusion.running){ | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    218
                 | 
                                    
                                                     | 
                
                 | 
                          continue;  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    219
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    220
                 | 
                                    
                                                     | 
                
                 | 
                        updateFusion(player, fusion);  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    221
                 | 
                                    
                                                     | 
                
                 | 
                        let reaction = ct.getFusionReaction(player);  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    222
                 | 
                                    
                                                     | 
                
                 | 
                        if(fusion.eV >= reaction.reactant.eV){ | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    223
                 | 
                                    
                                                     | 
                
                 | 
                          endFusion(player, fusion, reaction);  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    224
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    225
                 | 
                                    
                                                     | 
                
                 | 
                      }  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    226
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    227
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    228
                 | 
                                    
                                                     | 
                
                 | 
                    ct.adjustLevel = function(player, upgrade, amount){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    229
                 | 
                                    
                                                     | 
                
                 | 
                      player.global_upgrades_current[upgrade] += amount;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    230
                 | 
                                    
                                                     | 
                
                 | 
                      // We cap it between 1 and the current max level  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    231
                 | 
                                    
                                                     | 
                
                 | 
                      player.global_upgrades_current[upgrade] = Math.max(1, Math.min(player.global_upgrades_current[upgrade], player.global_upgrades[upgrade]));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    232
                 | 
                                    
                                                     | 
                
                 | 
                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    233
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    234
                 | 
                                    
                                                     | 
                
                 | 
                    ct.visibleUpgrades = function() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    235
                 | 
                                    
                                                     | 
                
                 | 
                      return visibility.visible(data.global_upgrades, upgradeService.filterByTag('fusion')); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    236
                 | 
                                    
                                                     | 
                
                 | 
                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    237
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    238
                 | 
                                    
                                                     | 
                
                 | 
                    state.registerUpdate('fusion', update); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    239
                 | 
                                    
                                                     | 
                
                 | 
                  }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    240
                 | 
                                    
                                                     | 
                
                 | 
                ]);  | 
            
            
                                                        
            
                                    
            
            
                | 
                    241
                 | 
                                    
                                                     | 
                
                 | 
                 |